The ones that come to my head are Sonic, Donkey Kong Country, Klonoa, and even a sprinkle of Mega Man. It's hard to pinpoint what games it reminds me of as it borrows elements from several titles. However, Masupilami's gameplay was surprisingly solid, offering the same tight controls as other AAA titles. After playing countless bad movie and tv show tie-ins, I couldn't help but proceed an unknown IP with caution. With the number of licensed platformers available as of late, these games carry a negative stigma. This game isn't the first "First Take" that I prematurely judged as "bad" before playing. Marsupilami Hoobadventure - Nintendo Switch Direct Capture Never Judge A Book By Its Cover, Once Again There's a surprising amount of variety that reflects on the gameplay. Even in the game's first HUB world, each level is different from the next. Squirrels, raccoons, birds, jungles, towns, beaches, and other backdrops expected of a platformer are all here. The enemies and locations are a mix between fantasy and real-life locations. The cartoon CGI effects blend well with its vivid colors. The graphics are well designed for a game of its caliber. Before I get into the gameplay, let's talk about visuals. It far exceeded my expectations the moment I had control over my character. Despite its silly premise, even sillier title, and the decision to use an unknown mascot, Marsupilami Hoobadventure surprised me. Regardless, a reason to go on a "Hoobadventure" is needed so I guess that's it. Especially when said mischief is the catalyst for causing problems. I don't know what is it with platforming protagonists and their penchant for mischief. Due to his tampering, an unspeakable evil is summoned from the staff, possessing the wildlife. ![]() The Marsupilami finds a mysterious obviously evil staff and begins to tamper with it. The player is first introduced to the protagonist doing "protagonist things" and getting into trouble. Marsupilami Has No Relation To Hoobastank, Thankfully Surely, this couldn't be a bad idea, right? Somehow, Ocellus Studio thought that reviving a mascot character who was only relevant for two years in the 90s was a good idea over two decades later. So, considering most Americans had but a very small timeframe to introduce themselves to Marsupilami, surely a video game adaptation would be a bad idea? The first and only video game the mammal had prior to Hoobadventure was 1996's Genesis game. Marsupilami Hoobadventure - Nintendo Switch Direct Capture ![]() Aside from reruns, this is the only knowledge of the Franco-Belgian mascot making his way Stateside. Released in 1992 and only lasting for one season, the spinoff Marsupilami was released in 1993, also lasting one season. Originating as a French comic series in the 1960s, most were familiar with Marsupilami in Disney's Raw Toonage. This rings exceptionally true for American fans, whose experience with the character was limited to a niche Disney cartoon. No one born in the past two decades will have any clue who a Marsupilami is. There's just one major problem that the French developers, who brought back a French mascot, didn't consider. The project is greenlit and Marsupilami Hoobadventure is born. "Oh, I know! Let's use a mascot character from our childhood and use him as our protagonist!" The entire board room cheers at their intellect. "Hey, we need to tie a mascot character with a platformer but we can't make up one," one Ocellus Studio staff member says. I can imagine how the conversation took place in the boardroom that one day. ![]() I stared at the cover, wondering what in the world this game actually was, for longer than I care to admit. Available as: Digital and Physical Marsupilami Hoobadventure Is The Comeback No One Expected.
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